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Artifact Rarity is an item property that is visible on some artifacts and meant to give players an idea of how rare the item is. Items with rarity 1 are supposed to be common while rarity 12 are extremely scarce.
In practice, the artifact rarity system is not reliable except stealable artifacts since Artifact Rarity 11 items are mostly Major Doom Artifacts which spawn many times per day.
Pre-Publish 67 Ilshenar Treasure Maps are also tagged with Artifact Rarity 0.
Stealable artifacts
For stealable artifacts, each additional point in rarity roughly means that the time it takes to spawn is twice as long.
Spawn Times
Approximate spawn times for stealable artifacts according to 1 are:
| Artifact Rarity | Spawn Time (+/- 20%) |
|---|---|
| 1 | 1.5 hours |
| 2 | 3 hours |
| 3 | 6 hours |
| 4 | 12 hours |
| 5 | 1 day |
| 6 | 2 days |
| 7 | 4 days |
| 8 | 8 days |
| 9 | 16 days |
| 10 | 32 days |
| 11 | 64 days |
| 12 | 128 days |
List of Stealable Artifacts
(Note that while not stealable artifacts, the pre-existing Ilshenar treasure maps are tagged with an Artifact Rarity 0 tag with the release of the Publish 67.)
| Artifact Rarity | Artifacts | ||
|---|---|---|---|
| Doom Stealables | Tokuno Stealables | Stygian Abyss Stealables | |
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
See also
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- Artifacts
- Battle Lust
- Blood Drinker
- Bracelet of Health
- Casting Focus
- Category:Item Properties · Category
- Cursed
- Damage Eater
- Damage Increase
- Defense Chance Increase
- Enhance Potions
- Gargoyles Only
- Hit Chance Increase
- Hit Fatigue
- Hit Lower Defense
- Hit Mana Drain
- Hit Point Increase
- Hit Point Regeneration
- Item Properties
- Lower Mana Cost
- Night Sight (Property)
- Owned By
- Reactive Paralyze
- Reflect Physical Damage
- Replicas
- Resonance
- Skill Bonuses
- Soul Charge
- Splintering Weapon
- Template:Item Properties · Template
- Treasure Map
- User:Alianin · User