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Whatever Fate granted the Imp wings was clearly not gifted with foresight. The Imp is quite capable of causing enough mischief on the ground; being airborne only doubles the threat. Gifted with small magic and a temperament for causing trouble, these annoying beasts prey upon all who cross their path. It is rumored that Imps will steal from the strange (you) and give to the familiar (themselves). ‘Ware your health and holdings should you cross the path of the Imp.
The attributes of the Imp have been changed several times over the years. These are the current stats as of Spring of 08. They continue to be a 3 slot tameable, with pack instinct. They can be quite a handful when used by a skilled Tamer
Statistics
| Types | Physical | Fire | Cold | Poison | Energy |
|---|---|---|---|---|---|
| Resistances | 25 - 35 | 40 - 50 | 20 - 30 | 30 - 40 | 30 - 40 |
| Damage | 50% | 50% |
See Also
30 pages link here
- Abyss Champion Spawn
- Ancient Lair
- Blood Dungeon
- Burned Forest
- Cyclops Valley
- Eclipsed Dawn
- Elder Brae the Wise
- Gargoyle Mining Camp
- Greater Mongbat
- Horrors of the Dark
- Humility Champion Spawn
- Humility Jungle
- Hythloth
- Leather
- List of Quests
- Lost Lands Desert
- Mini-Champs
- Monsters
- Montor
- Necromancy
- Nox Tereg
- Royal Council Massacre
- Sanctuary
- Spellweaving
- Stygian Abyss Dungeon
- Undead Camp
- Valor Champion Spawn
- Wisp Dungeon
- Wyrm Mountain
- Wyvern Point
