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“For your first lesson in Tactics, go stand in front of that dragon and wave your arms above your head while I stand back here and shoot arrows. All right?”
Your level of Tactics determines how much of your Base Damage you are capable of inflicting on opponents. The percentage is equal to your skill plus + 50% (for example, at 120 skill points you will deal 170% of your base damage, while a fighter with no skill will only deal 50%).
Instead of using Tactics to determine their spell damage levels, mages instead use the Evaluating Intelligence skill.
This skill is necessary to perform most Special Moves. It does not count toward lowering their mana requirements, however.
Training
Tactics can be gained anytime an opponent is hit with a weapon or fist. Once training of either Fencing, Mace Fighting, Swordsmanship, Archery or Wrestling is completed, Tactics will usually be very close or at the level you want. To finish training just keep fighting as you were. For more details visit the Melee Training Guide.
See Also
50 pages link here
- Abscess
- Abyssal Infernal
- Abyssmal Horror
- Acid Elemental
- Acid Elemental Renowned
- Acid Slug
- Adrian the Glorious Lord
- Advanced Character Token
- Agapite Elemental
- Air Elemental
- Air Elemental (Shame)
- Alchemy
- Alden Armstrong the Tactics Instructor
- Alligator
- Ancient Lich
- Ancient Lich Renowned
- Ancient Wyrm
- Angered Spirit
- Anlorlem
- Anlorvaglem
- Anlorzen
- Ant Lion
- Anzuanord
- Arcane Daemon
- Archmage
- Arctic Ogre Lord
- Bake Kitsune
- Ballem
- Balron
- Bane Dragon
- Barracoon the Piper
- Basket weaving
- Battle Chicken Lizard
- Betballem
- Betrayer
- Bird
- Birling Blades
- Black Bear
- Black Order Assassin
- Black Order Grand Mage
- Black Order High Executioner
- Black Order Mage
- Black Order Master Thief
- Black Order Thief
- Blackrock Elemental
- Blackrock Golem
- Blacksmithy
- Blackthorn Juggernaut
- Blightborn Slime
- Blood Elemental
